I am Rodrigo 'Rigle' Iglesias, a university student currently living in Ljubljana, Slovenia.
I am studying a degree in telecommunications engineering, specialized in the field of Telematics. I am interested in everything related to programming, networking, infosec and reverse engineering.
University of Valladolid2016
I worked for three months for the research group GTI - Grupo de Telemática Industrial. There I managed a server with three virtual machines, providing a version control system for the research group. Moreover, I developed and designed a website to manage and control a Unity-based game.
University of Ljubljana2016-Today
I'm finishing the degree during my Erasmus internship in Ljubljana. My Master Thesis envolves physical medicine and rehabilitation using Unity-based serious games together with virtual and augmented reality, such us Kinect, Leap Motion and Samsung VR.
University of Valladolid2011-2016
I've studied Telematics Engineering, which is a interdisciplinary field that encompasses telecommunications, vehicular technologies, part of electrical engineering (sensors, intrumentation, wireless communications, etc.) and computer science (multimedia, programming, Internet, etc.).
In addition to Spanish, which is my mother tongue, I'm improving my knowledge of languages day to day. You can see my linguistic proficiency in the graphic.
OSINT and exploiting techniques2015
A presentation we did to explain OSINT and exploiting techniques to the class. It contains information about projects like FOCA, Maltego and Kali Linux.
This project was created to learn about sockets, RMI-IIOP, EJBs and web services with Java.
A simple and effective fuel administrator coded for Android and JavaME. The android one was using a content provider to save records, and the JavaME MIDlet was using a RecordStore.
Data link layer protocols routines2014
We created routines in C to communicate and send information through a bus using SPI, LIN, I2C and CAN interfaces, mostly using LPC2103.
In my spare time, I've made contributions to various communities, such us:
I made LUA scripts for the community for a couple of years. The eldest ones were outdated because of API changes, but you can see the newest ones in this GitHub.
I worked with some partners to make an IA for Hearthstone. The bot was developed in C#.
At the beginning of the community, I made some assemblies in C# for some characters, such as Blitzcrank. I lost interest in the game, so they also got outdated because of API changes.
The World Ends With You (NDS)2008-2009
As TWEWYTeam, we managed to release a complete translation of the game, including the dub of the main videos. My role in this project was to bring people together, manage the different media, the initial reverse engineering of the game and part of the translation.
Chrono Trigger (NDS)2009
As ChronoSP Team, we managed to translate this game to Spanish. My rol in this project was the reverse engineering and the translation part.
Ragnarok DS (NDS)2009
After doing the research, we created an open wiki to allow people translate the game, but it didn't work and I left the project. You can check the wiki here. If you are interested in this game, Artema Translations finished it.
Talking about my blogging experience, I started blogging using Wordpress in 2007, and I closed my first blog in 2011. After that, I've been changing my blog site very often, mostly using Blogger due to its easy integration on custom domains. However, I'm tired of WYSIWYG blogs, so I've decided to change and use Jekyll and create my own blog from scratch. If you are interested, you have the link in the contact tab.